Kolores 2.0
Disclaimer: expect bugs, this project will be revisited in the future.
This is a revisit of a game mechanic based in colors, and color theory I first tried in 2017. It is also an assignment I did for university. The idea was to make the game learnable by playing, without any tutorials, and that each level introduces a new mechanic so that you can learn the game just by playing.
This prototype is unfinished and the game dynamics haven't been explored in full. The last level just introduces the system as a whole, and it shouldn't be considered as part of the natural progression of the game. Its so that the player can have fun with the system that was already programmed, and to explore possible future mechanics and dynamics.
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